Change Log

In a concerted effort to keep our fans up-to-date on everything we’re working on, we’ll be sharing what we’ve changed, added, and updated right here in our Change Log. These logs will be present for all client-side updates to the game, as well as a few server-side updates/changes, should they impact players. If you have any questions, don’t hesitate to reach out to our Support Team.

 

Change log for February 14, 2017

2.1.1 Update – Bug Fixes & Balance Changes – February 2017
(Note: includes only changes to features that were live in the game as of 2.1.0, i.e., excludes changes to unreleased Heroes.)
  • Increased HQ Health substantially, primarily at higher levels (100% increase at HQ level 20)
  • Increased defensive bonuses available on relics and wargear
  • Limited Draykavak’s tactic to a radius around himself. Note that non-English text does not reflect this change at this time.
  • Heroes now lose the Stealth status when they invoke their tactic
  • Changes to Heavy Support: Now have a 4 second chargeup time; target change time reduced from 1.5 seconds to 0.5 seconds
  • Flamers’ and Dreadnoughts’ projectiles now move faster and have an area of effect of 1 instead of 0
  • Teleporting units now spread in a max radius of 3 (was 0 in 1.5 and effectively infinite in 2.0)
  • Horus’ tactic has slightly reduced radius but slightly increased duration for the Haywire
  • Boosted Beamer damage slightly (will now one-shot comparably levelled Glaives unless Glaives have significantly superior bonuses)
  • Putidus Krug will no longer sometimes start dealing 0 damage instead of his normal attack damage.
  • Fixed issue while attacking another player’s base where if your troops walked away from an enemy hero who had been lured out of the Scriptorium building they could end up appearing to stand in the same place while logically being in a different place.
  • Using the Servo heal ability will no longer cause the enemy hero to come out of the Scriptorium
  • Fixed an issue where using Loken’s Born Survivor ability would could cause the battle to lock up in Skirmish.
  • Glaive Deployment Energy cost increased from 4 to 5
  • The game will not crash when resuming after being suspended for an hour on some Android devices.
  • Additional bug fixes to upcoming heroes.

Change log for January 25, 2017

This update includes many new Heroes, bug fixes and performance improvements.
  1. Check out 20 new Heroes with 20 new and unique tactics, including Saul Tarvitz and Angron the Conqueror! This includes 3 Epic, 8 Rare, and 9 Uncommon Heroes. These will be released over the coming weeks.
  2. Fixed issue with Born Survivor talent. You will no longer lose a battle if your hero has this talent and is the last unit to die at the end of the battle and then revives using that talent.
  3. Fixed issue where troops would sometimes take longer than intended to train if you queued more troops to build on a rally zone while some were already training.
  4. Watching replays in which your Hero dies will no longer cause your Hero to go into rest mode if you quit and restart the game quickly after watching.
  5. Buildings destroyed by Putidus’ Plasma Storm tactic will now count properly for bonus objectives and daily challenges.
  6. The Titan will no longer “waste” laser shots on buildings that were destroyed during the laser barrage phase by units or abilities other than the Titan.
  7. Ikram the Ravager’s Implosion Strike tactic now does % damage based off of the total health of the object it is used against instead of the current health of the object.
  8. Issues where watching ads sometimes would not apply bonuses immediately (for example attempting to speed up a building and the time not advancing) should now function as intended.
  9. Other minor bug fixes and performance improvements.

- Edit: January 25, 2017 at 2:44 p.m. CST -

10. Made revisions and changes to our matchmaking system. Players should now be matching with others closer to their level.

In addition to the above updates, we’ve also made some slight balance changes to two specific Heroes.

  • % damage of Ikram the Ravager’s tactic at all tactic levels reduced
  • % damage of Laelius Whisperbane’s tactic at the maximum level reduced but % damage at the minimum level increased. Also increased the amount by which his health can go above its normal max at the max level.

Change log for September 12, 2016

- Nine new Heroes have been added to be unveiled each week
- You can now view ads to roll for Heroes, speed up Hero rest timers & give Heroes stimpacks. *edit September 15, 2016 –>* We’ve also added more ad videos, so you shouldn’t run out of ads to view as frequently as before.
- Get Revenge on those who defeat your base! *edit September 15, 2016 –>* We’d previously stated that back-and-forth Revenge battles had a finite cycle of three battles, but that was wrong. Provided that you keep winning Revenge battles, an indefinite Revenge chain is totally a thing that can happen. As with before, successful Revenge will net you the 5 Glory you lost from the attack & the other player’s unprotected resources.
- Bug fixes, performance, stability & reliability improvements
- *edit September 14, 2016* We’ve also increased rewards in Skirmish Battles!
- *edit September 14, 2016* The Activity Log has been expanded to show 50 messages instead of 20, giving you more chances to exact Revenge!

Change log for July 7, 2016

- Added 10 New Heroes with many more to be released in the coming weeks!
- Each Hero has a unique tactic to be used in battle.
- Heroes stats and Tactics can be leveled up by fighting battles.
- Added the Scriptorum Building to allow Heroes to defend your base.
- Added the Warlord Throne Building to bring Heroes into battle.
- Added New Wargear option to the Forge, which allows you to craft powerful items to equip onto Heroes.
- You can now claim one free Forge each day after watching a Video.
- We have reverted a Health buff which Tactical Marines received with the previous update due to an imbalance that it caused.

 

Change log for March 14, 2016

Skirmish mode is back! We know you’ve been waiting patiently for PvP to return and we are so excited for you to check out this completely revamped mode of the game. Stay tuned for videos outlining the changes to Skirmish mode.
We’ve tweaked the balance of a number of units in response to your feedback and player trends over these past few months. We look forward to hearing your thoughts on these updates, so please let us know what you think by tapping on the Help button in the Options menu of your game. Thank you!
Introducing Power Bases: Power bases are now contestable between you and other players. This means that each time you fight for the base and someone wins, the base and its defenses will increase in level and resource output, adding a new layer of challenge to the game.
You may remember that we recently introduced our very first Legion Elite unit in the fall, the Archmagos. This update introduces four more Legion Elite units called Legion Terminators, which are an Elite version of the Terminators you’ve grown accustomed to in Drop Assault. (Don’t worry, regular Terminators are still waiting for you.) Legion Terminators are the first unit that are specific to your Legion choice, meaning the Sons of Horus legion gets their own Legion Terminator and so on. Each Legion Terminator has their own unique strength and can be retrained and upgraded using Legion Favour, just like the Archmagos.
We’ve made new challenges, offers, and events for you. These include deals on purchases, events that increase your spoils, and much more.
We’ve added some new ways to retrain troops that are both faster and lower in total Resource cost.
Speaking of troops, we’ve addressed an issue with troop losses upon log out.
We’ve updated the world map with a new 3D look.
In an effort to be able to bring you more Drop Assault content, we’ve added advertisements to the game. Don’t worry, ads will never randomly pop up in your game. Instead, viewing ads are entirely optional to train your troops faster or receive a little bit of Machine Spirit.
Lastly, we’ve improved memory usage in the game so you have to log in less often than before.
Questions, comments? We’d love to hear from you. The best way to reach us is by tapping on the Help button in the Options menu to send a quick message to our in-house support team.

Change log for November 19, 2015

GAMEPLAY CHANGES

  1. Units, turrets and buildings are now all in 3D with much smoother animations!

  2. The Archmagos, the first unit of the new Legion Elite class, is now available for battle! The Archmagos can be trained and upgraded with the new Legion Favour resource.

  3. Performance and memory improvements mean that you will get into the game and into battles faster.

  4. You will now see more visual upgrades to your buildings as you level them up.

  5. You can now select the Beacon Combat Tactic for a single Unit Group by tapping on that Unit Group along the bottom of your screen.

  6. Status effects in battle are much clearer.

  7. Install and download sizes are significantly smaller.

  8. There are new non-player base configurations to attack.

  9. Non-player bases give larger rewards.

  10. Top Weekly ranks are easier to attain with larger rewards.

  11. Skirmish is temporarily disabled.

  12. Chapter HQ building now displays Chapter flag
  13. Players may now refresh PvP bases on their maps every 72 hours.
  14. General bug fixes, performance improvements, and minor tweaks to the gameplay.

 

BALANCE CHANGES

  1. Units now spread out more and occupy more space when they fire on a target. This particularly affects vehicles, which occupy more space than infantry.

  2. Almost all unit and turret ranges (except the Terminator, the Mortar, and the Whirlwind) extended slightly.

  3. Tactical Marines’ Health upgrades more with each level.

  4. Terminators’ Health upgrades less with each level.

  5. Jetbikes’ Health is increased.

  6. Predators, Dreadnoughts and Glaives will stop to fire at any buildings along their path, and they will flatten any rubble in their way.

  7. Deployment costs are reduced: Glaives now cost 4 Energy to deploy, Fire Raptors cost 2, and Dreadnoughts are free.

  8. Anti-Armour Mine Damage is decreased.

  9. The Bloodlust Tactic now affects a smaller area and gives a 50% Damage bonus, but its duration is substantially increased.

  10. The Titan is much more powerful.

  11. Various other minor balance changes.

 

Change log for August 12, 2015

GAMEPLAY CHANGES

  1. Game now holds in memory longer so you can suspend the app for longer and come back without reloading.

  2. Added a 2x/3x speed button to the combat UI

  3. Updated friend features. Added Facebook friend invite option.

  4. Added version number to the load screen.

  5. Corrected Achievement Sorting: Unclaimed first, then others, then fully completed last.

  6. Removed the Combat Tactic delay on AI and enemy player maps, so Tactics now trigger instantly.

  7. Improved Daily mission system.

  8. Increased all font sizes for phones.

  9. Revised Chapter Glory Tournament so it’s based on Glory gained during the season month, not total Glory.

  10. Added a Weekly Glory Tournament feature. This will be on an individual basis and as above, it will be based on glory gained each week, rather than total glory overall.

  11. Relic bonus fixes.

  12. Balanced audio.

  13. You can now tap a Combat Tactic a second time to deselect it.

  14. Added an info button to turrets in the turret store, allowing users to see their stats and full descriptions before buying.

  15. Enemy player relic information is now available to see during Skirmish battles.

  16. A small Machine Spirit reward was added for successful base defences.

  17. New achievement added for Liking our Facebook page.

  18. All temporary stat bonuses are now displayed in purple, permanent stat increases are displayed in orange.

  19. Tooltips have been added to the planet loading screen.

  20. The move to convert all of our units, turrets and buildings to 3D has begun. This will drastically improve performance and the visuals & animations look way better!

  21. Troop Companies are indicated on screen when using the Beacon Tactic.

  22. General bug fixes and performance improvements.

 

BALANCE CHANGES

  1. Heavy Bolter turrets can now target Air units.
  2. Lascannons’ fire rate is slowed down significantly.
  3. Flamer turrets now receive a bonus against Terminators and Jetbikes.
  4. The Beamer now has a much longer range.
  5. The Whirlwind Turret’s minimum range does not apply to air units.
  6. Anti-Armor mines pack a much stronger punch.
  7. Dreadnoughts are substantially more powerful.
  8. Orbital Strike now deals only half damage to targets caught within its Area of Effect.
  9. Each use of the Life-Eater Tactic is now more expensive but deals more damage.
  10. The Deathstorm Tactic is much more powerful.
  11. The Dominate Tactic affects a single target only.
  12. The Titan now fires a fixed number of laser shots before the Tactic completes.
  13. All troops better resist damage from other troops.
  14. Various other minor balance changes.