WoW Classic Notes, Kept in Lists

Short list-style write-ups on leveling, dungeons, professions and coin in World of Warcraft Classic. Read the list, log in, get on with it.

Rack of maces, axes and spears on a Classic vendor table

Classic-era notes, in the order I use them

These are working notes, not a guide. Each list is something I run through before a Classic session, with one line of reasoning per item and no heroics. Copy what helps, ignore the rest, and keep the lists short enough to read while the loading screen finishes.

Before you log in

Coin as a line item

Classic runs on small amounts of coin: training fees, repair bills, a first mount at 40, a faster one at 60. The notes treat coin as a budget line rather than a mood. Some players shorten the thin early stretch by picking up WoW Classic Gold from a vendor and putting it toward the dull essentials below. Others skip that and farm between quests. Both routes end at the same shopping list, so the list matters more than the route.

  1. Class training at every even level. Skipping a rank costs more time than it saves.
  2. Bags: the six-slot ones first, then the bigger ones once the first set is full.
  3. The riding skill at 40, then the mount itself. Start setting coin aside around 30.
  4. One weapon you will keep for ten levels, not three.
  5. Potions and food for dungeon nights only. Quest nights can run on bread and water.

Gathering pairs that earn their slot

You get two primary professions and the temptation is to fill them with whatever looks fun. The pairs below keep materials in your own bags instead of the auction house.

Pick the pair that matches the zones you are already questing in. Detours for a single herb node add up fast.

Dungeon night checklist

  1. Eat and drink before the pull, not during it.
  2. One person calls marks. Everyone else follows them.
  3. Say the loot rules out loud in group chat before the first boss.
  4. Repair before you queue, not after the second wipe.
  5. If someone is lost, wait at the stairs. Pulling ahead helps no one.
  6. Leave when the group is done, not when the loot is.

Mid-level notes, 30 to 50

This stretch is where the quest hubs spread out and the walking starts. A few reminders that keep the evenings useful:

Time sinks to watch

Secondary skills nobody regrets

None of these needs a whole evening. Fit them in around the main plan, and train each one when you pass its trainer so the ranks never lag behind your level.

Weekly rhythm

Closing note

That is the whole page. The longer write-ups sit in the latest posts further down, and the quick answers are one click away. If a list here is wrong for your class, send a correction and it gets fixed.

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